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This unit aims to develop students’ understanding of how visual narratives are employed in a wide variety of contexts, including examining diverse media such as children’s books, graphic novels, instructional diagrams, storyboarding and animation. Students will consider elements of effective communication and information dissemination in its broadest sense, from simple juxtapositions, through to the manipulation of texts and images, to develop an ability to be understood as a visual communicator and storyteller.

The production and delivery of digital content is a process that requires a blend of both traditional graphic design skills and coding skills. Designers in the digital age must encompass creativity, innovation and a solid understanding of coding methods.

The aim of this unit is to introduce students to the concept of designing interfaces and digital content delivery systems, and to the practical coding skills required to implement interactive prototypes.


Typography has a long history that can be traced through the Middle East and East Asia; the development of letter punches, the use of stone, clay, wood and then cast metal type in the fifteenth century Rhine valley. With the introduction of phototypesetting and then; in recent years, digital type, typography has moved from a skilled niche activity to one that is accessible to anyone with a computer.

Contextual Studies provides a historical, cultural and theoretical framework to allow us to make sense of art and design, as well as to consider how they may help us to understand the wider world. This unit is designed to introduce students to key cultural developments, practices and movements related to the history of art, design, visual and popular culture since 1900. Emphasis will be placed upon developing a broad knowledge of art and design contexts, considering the technological, economic, social and aesthetic causes which have, and continue to, inform our understanding of art and design within the twentieth and twenty-first centuries.

This unit is designed to provide students with the opportunity to explore and develop the technical skills required to create artwork using screen-based practices.

On successful completion of this unit students will be able to use screen-based practices to develop artwork for a range of purposes. They will be able to source, create and develop artwork on screen and will be aware of the considerations that need to be made in outputting their artwork for use in a range of contexts. Within this they will also explore the process of digitising and refining physical products using screen-based practices.

This unit introduces the key concepts behind the visual, aesthetic and experiential elements with digital design practice. Through practical production, students will be exposed to the underpinning theory and practice of interface design across a range of platforms.

On successful completion of this unit students will be able to research digital design principles, develop their own usability strategies, apply visual techniques through practical software production, and evaluate personal methods.

Through this unit, students will explore the critical facets of art and design practice that will enable any project. Through the development of skills associated with brief analysis and writing, research, experimentation an testing, and presentation students will begin the process of establishing the grounding for future development of their own practice and further their study.

One successful completion of this unit students will have an awareness of a standard approach to the development and execution of work in the creative industries. In addition, they will have the basis upon which to develop their own approach to future projects.

Contextual Studies provides a historical, cultural and theoretical framework to allow us to make sense of art and design, as well as to consider how they may help us to understand the wider world. 

This unit is designed to introduce students to key cultural developments, practices and movements related to the history of art, design, visual and popular culture since 1900. Emphasis will be placed upon developing a broad knowledge of art and design contexts, considering the technological, economic, social and aesthetic causes which have, and continue to, inform our understanding of art and design within the twentieth and twenty-first centuries.